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Thread Statistics | Show CCP posts - 6 post(s) |
![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
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Posted - 2008.10.24 23:05:00 -
[1]
Insanely stupid idea.
How to gank anyone at any time:
1. Get a group of recons into a system at an off-hour.
2. Log out.
3. Login when you expect to find targets.
4. Scout belts with recons.
5. Wipe out any and all miners/ratters.
6. Profit
7. Whine as noone in their right mind rats or mines again in 0.0.
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![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
|
Posted - 2008.10.24 23:07:00 -
[2]
Originally by: Seishomaru pff peopel as usuall blind to their own belly.
Local nerf is not a boost to roamign and pirates and a nerf to ratters. Its balanced.
Because the pirates also do not know that you are in local so they need more time to check whole dam system. That makes much easier to stay hidden and avoid them as well.
More important a solo ship has a better chance of not being dectected than a giant blob. So this is a boost for small gangs against blobs! Finnaly
This will be THE best and most important change ever.
Incorrect. As a ganker I will know where my enemy is mining. It will be in that -1.0 system with the mercoxit, crokite, bistot roids. Same place where he is ratting. |
![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
|
Posted - 2008.10.26 14:52:00 -
[3]
Originally by: CCP Casqade
Originally by: Gai Servos YOu cannot test something at this scale on sisi.
I believe you can, for the expressed purpose of finding what out what or at least getting a rough idea of what would be lacking if local was put in delayed mode. Why don't you think so? And what do you suggest instead?
You cannot test the actual dynamics on how it would impact life in 0.0. Noone is going to be happy when local is gone. People who rat and mine wont be happy, because it would be insanity to rat or mine without local, the risk is too high. Then gankers wont be happy either because noone will be left in 0.0 except a few alliance people running moonmining POS. Everyone will get a level 4 missionrunner in Motsu and make 20m an hour riskfree rather than risking ratting in 0.0.
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![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
|
Posted - 2008.10.26 14:56:00 -
[4]
Originally by: Rexthor Hammerfists
This change, when clever introduced will make the so boring, the so constant 0.0 as it is now into a fearsome, always pushing and adrenalin milking environment. Bring it on ccp, dont listen to the naysayers, only listen to the arguments against it, as there is a solution to all of them if you play it smart.
Very ineteresting times ahead, indeed.
False. People will compare risk to reward and decide that level 4 missionrunning in Empire is more profitable than anything you could do in 0.0 if you need to have a gang of falcons and assorted combat ships babysitting 0.0 mining operations.
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![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
|
Posted - 2008.10.26 19:43:00 -
[5]
To CCP: Before you thrown wild ideas about nerfing local out there, I would suggest you already work on the alternatives before you spend too much time on it. If the alternatives are not viable, you are wasting your time, and possibly ruining the game if you touch local.
Theoretically I could certainly see a viable alternative to local. It would involve a permanent radar on your screen updating you on ships in scanrange, probably including some sort of indication of covert ships (say an 'anomaly' on the scanner). Scanrange would need to be significantly bigger than 14 AU though, and would require an IFF element as well. I could see a system where you have frigs with a 10 AU scan/radar range, cruisers 20, battleships 40, carriers 80AU. Adds some variety and possibility of surprise while still making living in 0.0 possible.
But the main things I worry about is that you are gonna throw something half-assed out there, or that you find a solution that is so intensive in terms of server resources that it will increase lag in fleetbattles. And any decent solution would probably be so similar in eventual effect as the current local channel, so even if you find that perfect mix, I am not sure that it would actually really improve the game.
Because the bottomline is, if you want to replace local with something else, that something else needs to be very close to as good as local in terms of being able to find hostiles, otherwise you are making life in 0.0 pretty much irrelevant because its rewards would not live up to the risk. But if you succeed in that, what will you have changed really for the game?
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![Malachon Draco Malachon Draco](https://images.evetech.net/characters/638410534/portrait?size=64)
Malachon Draco
eXceed Inc. Triumvirate.
|
Posted - 2008.10.26 19:45:00 -
[6]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 26/10/2008 19:31:21
Originally by: K'Ji Without local people won't rat = no PvP for anyone = boring.
People won't rat without a local? Haha. This just shows how you people are used to easy mode. You're still invincible if you are aligned and keep an eye on your scanner (and recons take several seconds to lock you even if they decloak right next to you). Oh no, you can't simply watch local only now, how dare they nerf the easy mode ratting.
Both you and I know that removing local will only hit the lazy/unskilled players.
Yes, because its impossible that a cloaked ship would just bump you to make you not warp, that has never happened before. Or that a cloaked dictor is waiting for you in the next belt.
All you need is a cloaked falcon to do the initial tackling. Close with ratting BS, ram it to stop it from warping, jam and scramble it and your buddies will finish it off.
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